MODEL (Ex) An AHAV is created with one of the Mission Dependent Loadouts, or MODELs, listed below. Init. The acronym AHAV stands for “autonomous heavy assault vehicle,” reflecting the constructs’ ability to operate independently and make basic decisions on the battlefield. Init. An electrovore prefers to slap and sting with its barbed tail when on the hunt. Because of their innate curiosity, humans are more likely to dally with outsiders, and as a consequence, a significant percentage of planar scions living in the Pact Worlds are descended from humans. One sharpwing is a dangerous foe, with little preference in the creatures it hunts. A dhalochar has control over what enters and what leaves its cargo cavity. They adapted to the low-oxygen environment much as creatures who live their whole lives at high altitudes do. : +2 Senses: darkvision 60 ft., low-light vision Perception: +13, Str: +5 Dex: +2 Con: +3 Wis: -1 Int: -4 Cha: -1, Skills: Acrobatics +13, Athletics +13 (+21 when swimming), Stealth +18,
Feeding Appendages (Ex) Instead of a lower jaw, a
Though capable of using other races’ technology—frequently armed for battle and used as shock troops by ichor lords or more organized races—threatened orocorans generally default to spewing their madness-inducing stomach fluids onto enemies, letting the fluids rot their targets’ minds, and then moving in to exsanguinate them with their proboscises. At its leading end, a surnoch has a deep funnel of a mouth lined with numerous small orifices. Many of the endemic alloys are useful to the technological races of the Pact Worlds, so occasional expeditions purposefully seek out asteroids mined by surnochs to harvest the beasts’ unusual leavings. Tieflings might have horns, vestigial wings, or cloven hooves, while aasimars may have glowing eyes or a metallic sheen to their hair and skin. To dust mantas, dissolving prey in this way is not cruel, but simply a matter of everyday survival. : +0 Senses: low-light vision, blindsense (sound) 30 ft. The key to a scavenger slime’s survival mechanisms is the dense resin it secretes, which it uses to bind pieces together or form rudimentary tools on its pseudopods. When a world suffers a global calamity—a tremendous loss of resident life-forms due to asteroid impact, rapid climate change, war, or other apocalyptic scenario—the ramifications can ripple far beyond that planet. Your help is greatly appreciated! Perception: +14, Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0, Skills: Athletics +19, Intimidate +14, Survival +14,
Mutable (Ex) Virtually every part of an apari’s internal physiology can be effectively repaired or replaced at a moment’s notice as constituents rush to fill the needed role. After this minute elapses, the creature becomes accustomed to its twisted new body, but it gains the encumbered condition permanently. Thereafter, it serves the Occultist, with an outward attitude of helpful (though it might inwardly hate the Occultist who has trapped it into service). As a full action, the target can attempt a new saving throw to end the condition. : +4 Senses: darkvision 60 ft. Convenient Coma : Gloom spores send victims into a coma within a few minutes if not treated, allowing nearby predators to easily kill the creature and fertilize nearby plants with the remains, including the creeping shade. Unspoken xaarbs are considered the most reasonable of their kind by outside races, though their instinctual need to assert dominance at all occasionally surfaces. This weakness provides a means of shielding against hallajin intrusions, although intense electrical energy fields also appear to draw the creatures’ attention, perhaps being especially visible to their senses. Successfully slaying a gazelle can mean more trouble, since Arquand doesn’t take kindly to those who harm its creatures or irritate it in other ways. These warlord-oracles control their fellows through both brute magical power and monopolization of the planet’s fluids, but the need for the ichor to be relatively fresh means that most of these makeshift kingdoms extend only as far as the local vein runs, their influence tapering as soon as the vein dives too far underground to be mined effectively. Init. Offensive Abilities: This entry lists abilities the creature is likely to use offensively. Any creature in the area without environmental protections must hold its breath or risk suffocation. The embri are highly evolved mollusks with an exceptionally rigid social order. Creatures that have been rebuilt in this way have limbs that jut in odd directions, and their flesh can be turned inside out, exposing misshapen organs to the air. King of Worms CR 20. As angels have always been the messengers and enactors of the gods’ will, a particular order of angelic beings, known as barachiuses, oversees technological advances and ensures these creations don’t fall into the wrong hands or become twisted to serve evil gods and their minions. This renewed appearance lasts for as long as the bloodbrother holds a victim and for several weeks thereafter. Init. Each creature within the cone that inhales the gas must succeed at a Fortitude save or be paralyzed for 1d6 rounds plus a number of additional rounds equal to half the dragon’s CR.
. Init. These effects last as long as at least one creature believes the illusion, but no longer than 1 minute. Not only do they find the experience amusing, but Desna can also speak with them through their dreams, sending the tritidairs their missions.Spike (Ex) An apari’s ranged attack has a range increment of 30 feet.
. Enormous crackling lattices of electromagnetic energy, plasma oozes are significant threats to even the Pact Worlds’ most experienced spacefarers. Str: +5 Dex: +4 Con: +2 Wis: +0 Int: -3 Cha: +0, Init. A creature under the effects of an aura of lassitude from a colour out of space can’t be further affected by this ability from other colours. The phentomites of today live in nations engaged in relatively low-tech artisanship, farming, and trading. Caypins typically live several hundred years or longer. : +3 Senses: low-light vision Perception: +7, Str: -2 Dex: +3 Con: +0 Wis: +1 Int: -2 Cha: +0, Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7,Attach (Ex) A skittermander whelp that hits with a bite attack automatically initiates a special combat maneuver against its target (this does not take an action) with a +4 racial bonus. Misc. Even maraquoi mercenaries, however, retain much of their traditional honor system, with rituals recognizing fallen friends and foes alike. The young are considered fully trained junior soldiers as young as 14 years old, while some receive secondary education to become technicians, spies, or engineers at 16 years old. If it does so, it takes a –5 penalty to these attacks.
Swarm Mind (Ex) Members of the Swarm are bound together into a singular hive mind by a blend of exuded pheromones, imperceptible movements of antennae and limbs, electrostatic fields, and telepathic communication. Martial Pacifist: While trox are generally peaceful creatures, they are still some of the biggest and strongest people in the galaxy and will gladly Drop the Hammer on evildoers. Quorlus have a crystalline lithic shell that is vulnerable to certain sonic frequencies. Less often, the souls of particularly vile mortals can become oni upon death. Winterborn ryphorians are still seen as inherently more conservative and pragmatic, not least because they represent the natural, unmodified state into which most ryphorians are born during the current winter season. Ghosts of CR 10 or higher cause creatures that fail the save to gain the paralyzed condition for 1 round. Most wrikreechee travelers delight in clothing and crowded rooms, finding both to be suitable replacements for the colonies they left behind. Every 24 hours, an emotivore who has temporary Hit Points loses 10 of them. On a hit, this attack deals 7d6 damage. Anchorites are among the lowest-ranking fiends in the velstrac hierarchy. SHADOW CORRUPTION. Similarly, an ooze might repair a datapad, yet have no concept what the sights and sounds it displays are attempting to communicate. However, reklans turned on their creators. Creatures hit by this spray are exposed to dominion bile (see below).
Synthesized Projectile (Ex) Once per round as a standard action, a deh-nolo can concentrate the crystallized, metallic discharge it produces and expel it through a tear in its flesh. They often live apart from other races, as even space stations intended to be inclusive of multiple species are often too small to comfortably accommodate a giant’s massive size. Every 24 hours, a creature affected by an aura of lassitude can attempt a new DC 19 Will save to cast off the effects of the aura. The weapon has a range increment of 60 feet.
Electric Ray (Ex) An anacite predator drone’s electric ray has a range increment of 60 feet.
Shortwave (Ex) An anacite can communicate wirelessly. Caypins’ superficial biology supports this theory—caypins on different worlds often have somewhat divergent physiologies, and caypins with dramatically different abilities likely await discovery. The details of witchwyrd government and society are likewise unknown, other than a widespread belief that a mercantile oligarchy of witchwyrd elders directs their race’s interplanetary and interplanar trade. Each creature within a 50-foot-radius spread originating in the moonflower’s space must attempt a DC 22 Reflex saving throw. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature with its blindsense, at which point it claws itself free of its cocoon in 1d4 minutes, leaving the fragments of its cocoon behind.
Susceptible to Salt Water (Ex) A splash of salt water deals 1d6 damage to an akata, and full immersion in salt water deals 4d6 damage per round.
Void Bite (Ex) Akatas hold hundreds of microscopic larval young within their mouths, and they spread their parasitic offspring to hosts through their bite. If the nuar has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the nuar also gains the ability to charge through difficult terrain.
Knockdown (Ex) When a nuar enforcer scores a critical hit with a melee weapon that has no other critical effects, the attack gains the knockdown critical effect.
Maze Mind (Ex) Nuars have a naturally strong sense of direction and an instinctive understanding of complex patterns. Some died mysteriously along the way, and to this day it is unclear why, despite numerous attempts to discover the fates of these Guardians and any motive or meaning behind their deaths. When vesk warships appeared in the sky, skittermanders across Vesk-3 were more than happy to get out of the invaders’ way—not out of fear, but more because of their innate desire to help. : A fungal computer has a complex network and a fibrous core that can’t be reduced in size. In their travels, solar wisps sometimes shed portions of themselves, which cool rapidly into a glittering stream of beautiful bright-orange jewels called, that are used throughout the Pact Worlds (and beyond) as naturally occurring solarian weapon crystals. As such, their actions can be especially frightening to the everyday citizens of the Pact Worlds and beyond. A break enchantment spell (DC 19) ends the effect, as does moving the victim more than 1 mile from where it failed its save (or from the starship where it failed its save. While they have nearly as much intelligence as they did in life, their original personalities erode quickly under the corrosive power of the malicious energies reanimating them, and they use their cognition and what remains of their memories in service of a single purpose: causing other living creatures to suffer the same fate as they did. Only wars against other sapient species in Arybus allowed the xaarbs to stay united enough to become a starfaring race. hide. Stewards officers have logged several reports of people having extended blackouts and behaving strangely on Absalom Station, and although several operations have cornered and eliminated bodysnatcher slimes, the reports continue to come in. Typical assassin robots are 6 feet tall, weigh 300 pounds, and use the weapons detailed in the stat block on page 108, but they can be outfitted with other armaments as a mission requires. The potent blood that courses through the veins of aasimars and tieflings also makes them ambitious; many choose a dangerous but rewarding profession, such as explorer, mercenary, spy, or pilot. Outsiders often find them cheerfully manic, noting a goblin-like flair for the ridiculous but none of that race’s innate malice. This formed a strong common attitude that allowed many hobgoblin groups to work together, taking advantage of the confusion and consternation of their neighbors to wage quick, brutal wars of expansion against regions still coming to grips with the Gap. Usually confined to the glaciers that float upon the seas of Darkside—the side of tidally locked Verces that’s always turned away from the sun and thus never feels its heat—the abominations known as bloodbrothers hunt smaller creatures for their vital essences. Wild ruthigs travel in grazing herds, which are less camouflaged during the birthing season when gray-furred young are born. Barachiuses also keep watch over some planets and species that lack advanced technology to ensure that they’re not enslaved or annihilated by races with greater resources—though again, why they perform this action for some races and not others is a mystery deeply vexing to scholars and mystics. This weakness is of no comfort to those creatures that become the serpent’s prey and provide it with sustenance, pieces of which are visible as they pass through the serpent’s translucent digestive system. They often have elaborate tattoos or ritual scarification—marks to count each day of their abandonment are common—or signs of dramatic self-harm, sometimes even including obvious signs of suicide from last-ditch efforts to end their loneliness or avoid the undead eternities that await them. A creature that is already sickened when it fails this saving throw becomes nauseated for 1d4 rounds instead. Perception: +11, Str: +5 Dex: +3 Con: +2 Wis: +0 Int: -3 Cha: +0, Init. Whether these images mean the creatures share a consciousness, have some type of genetic memory, or portend something entirely different remains unclear. Given the strange thoughts of moonflowers, however, few customers elect to have such an, Init. Most mi-go serve Nyarlathotep or other entities of the Elder Mythos, and their minds work in a fashion alien to typical humanoid thinking. Therefore, only extinctions that this aggregate fey consciousness deems the work of outside actors trigger enough resentment to coalesce into a calecor. Ghouls spread—sometimes purposefully—a virulent disease known as ghoul fever through their saliva. In this way, entire planets have fallen to supercolonies of aparis whose influence spread across continents. 1/day—irradiate (DC 20), remove affliction
17,089 Pages. At this point, a solar wisp isn’t much more than a red-hot cloud of colloidal matter. Though they’re not dangerously radioactive unless they wish to be, their presence excites the air around them, creating drifting motes of light. Once its temporary charges are safe again among their kind, the oma bids farewell with slow somersaults and cryptic starsong. This ability has a range of 100 feet.
Aglow (Ex) A solar wisp increases the light level by one step out to a radius of 10 feet × half the solar wisp’s CR.
Conflagration (Ex) Once every 1d4 rounds as a standard action, a mature solar wisp can hurl a portion of its burning form at a grid intersection within 120 feet, at which point the flames detonate, dealing 10d6 fire damage to all creatures within a 20-foot-radius burst. Kyokors target population centers, and they seem to equally revel in the fear they produce as they demolish buildings and snatch up tiny humanoid snacks to eat. Perception: +11, Offensive Abilities: engulf (1d6+8 F, DC 13), Str: +3 Dex: +5 Con: +2 Wis: +0 Int: -3 Cha: +0, Environment: temperate or warm land or vacuum. Offensive Abilities: decompression gaze (15 ft., DC 15, 1d4+3 B), Str: +5 Dex: +3 Con: — Wis: +0 Int: +2 Cha: +0, Skills: Athletics +16 (+24 when climbing), Stealth +11, Init. : +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7, Melee: underwater tactical starknife +8 (1d4+3 P), Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]), Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics, Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0, Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water), Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife, Organization: solitary, pair, or squad (3–10),
Three-Dimensional Tactics (Ex) Kalo sharkhunters are trained to fight in three dimensions. : +4 Senses: darkvision 60 ft., low-light vision; Perception: +17, Melee: drill +20 (3d4+14 P; critical bleed 2d4) or integrated andesite magma blade +20 (2d8+15 F & S; critical wound [DC 16]), Ranged: integrated LFD screamer +17 (2d10+9 So; critical deafen [DC 16]), Str: +6 Dex: +4 Con: – Wis: +3 Int: -2 Cha: -3, Gear: andesite magma bladeAR with 3 high-capacity batteries (40 charges each), LFD screamer with 2 super-capacity batteries (80 charges each), Organization: solitary, pair, or shift (3–5),
Nanite Repair (Ex) A mining robot’s nanites heal it, restoring a number of Hit Points per hour equal to its CR (9 Hit Points per hour for most mining robots). Most oni begin their existence as kami, spirits tasked with the protection of a specific part of the natural world, but for some reason reject their duties and turn to evil. Disabling or removing this glitch requires a Computers check as if disabling or removing a module. More extreme adaptations are also possible (at the GM’s discretion) but could take days to adopt.
When it comes time to reproduce, a garaggakal seeks out an area of intense radiation somewhere in the Drift, where it absorbs enough energy to undergo cytogenesis, literally creating new cells from the Drift’s planar energies to “build” its offspring. Orcs are rare, although records suggest they were numerous on lost Golarion. Surnochs are found mainly in the asteroids of the Diaspora and in the larger rocks of the Liavaran rings, fully sorting and digesting them before drifting through space to the next host. Though the species developed only rudimentary technologies in the absence of fire and metallurgy, their cultural love of history, mathematics, and philosophy made them a highly educated people. It also can’t use its spell-like abilities or fly until it is no longer wielding that weapon.. Scholars and cryptolinguists among the glowing (and completely unrelated) poet-whales of Triaxus’s arctic seas claim that the patterns represent a surprisingly complete oral history of the universe, albeit a highly stylized and nonchronological version. The claws on a crest-eater’s legs are somewhat blunt, having evolved for scrabbling over rocks.Light Absorption (Su) When a bryrvath is within 10 feet of any light source, it can absorb a portion of the light into its body as a move action.
Camouflage Plating: The AHAV gains a +20 enhancement bonus to Stealth checks.
Barathus are eminently protective over the Dreamers, as their existence is both an artifact of both their home world and their culture. It takes a DC 25 Medicine check to expel an autocrat, and each failed check deals the host 2d6 damage.Early Stage Adaptation (Ex) An early stage barathu’s body is mutable and can adapt to many different situations. A shantak is about 30 feet long from nose to tail and weighs approximately 6,000 pounds. While some of this radiation comes from the cosmic rays that bombard Eox’s surface due to its lack of a protective atmosphere, even more of it is absorbed from Eox’s wastelands, as the creatures seem mysteriously drawn to those regions still heavily radioactive from the cataclysm that ravaged Eox ages ago. Though this characteristic is not universal, it has led to uplifted bears gaining a reputation as poor crew members in orbital stations and long-haul expeditions. It’s only when they’re in “engagement mode”—whether that means mating, fighting, or interacting directly with other races or their environment—that they rear up and unfold their multiple sets of articulated limbs. spell. At bedridden, this effect ends and the victim is incorporeal. Yet a barachius’s true strength resides not within its presence or arms but in its near-prescient ability to understand the nature of any technological object or being that it encounters. Magical light can increase the light level in this area only if it’s from an item or creature of a level or CR higher than that of the tiefling. For example, many hobgoblin societies found they had strict rules forbidding the pursuit of spellcasting knowledge and the use of magic, but this prohibition seemed needlessly limiting after the Gap. Perception: +8, Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S), Ranged: tactical semi-auto pistol +7 (1d6+3 P), Str: +1 Dex: +3 Con: — Wis: +0 Int: +4 Cha: +1, Skills: Computers +13, Mysticism +8, Piloting +13, Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds, Organization: solitary, pair, or platoon (3-12), Init. The range of quorlu tones makes their language difficult for non-quorlus to master. 22/out/2019 - Ken Tanaka encontrou este Pin. Some groups seek to punish the vesk for their conquest, even seeking to expel their conquerors and reclaim Pulonis as their own, but such efforts rarely do more than draw the ire of legions of Veskarium peacekeepers. Entering or leaving a willing dhalochar requires a full action, during which the dhalochar cannot move. As a result, wrikreechees emit a nearly inaudible buzz around dear friends, and they find communication over comm units distressingly sterile. However, without a host, a bodysnatcher slime can absorb nutrients from a wide variety of foods, favoring high-calorie options like sugars and flesh. In addition, it can hustle in such a tunnel for 3 hours each day before it begins to take nonlethal damage.
. Assembly oozes can be temporarily incapacitated by strong electrical fields and kept at bay by mystical force fields, but anyone restraining an assembly ooze must be constantly vigilant and stay out of reach of the ooze’s pseudopod. Can you? Barachiuses minister to androids and robots in particular, hoping that merciful actions might inspire the artificial creatures to similar acts. In most cases, though, a bodysnatcher slime never grows to occupy more than several cubic feet. Implementations of this most sophisticated version of the technology are wide ranging, and holograms serve as instructors in educational institutions, as tour guides for famous locales in large cities, and even as concierges at luxury hotels. Yet these tentacles can also detach and hunt independently, swarming over unwitting creatures, stripping the victims of meat, and carrying the masticated nourishment back to the caypin’s body. A shaa can return to its normal size as a move action.