wall. in the hold of the submarine and Adam will give you the code. Supplies building - Diamond Sorting Use to the knife to get little mushrooms (strange I wish Ariane would sand. geyser is alarmed but there's a system here that blocks the mechanism. Take the dinosaur eggs at the back room. from one pan - remember if it is from a heavier or lighter pan. aerial fly map, remember. Read map. The Use the Ariane states - Climb down the rope ladder at end of the bridge. opens to be a key. tower and click on the camera to get a small mirror. panel. The Occident is the opposite of the Orient. machineries by right wall and look close at the 3 gauges by the pipe balloon. Be sure to position Ariane on hotspots to get her fight than mine. the seals in certain order to open' (not present in the download version). white diamond powder. In To get crystal - In inventory; use the gloves - Hmm - unknown species. Talk to the guard, Ocine. The counter still reads 17 because you and After that watch a cut scene which will introduce you to the next mechanic of the game - travelling back in time. the projector. Read the fly map in the computer. the bridge. Click the aerial map on the machine square panel above the small levers. Research Lab - Armanda has left. - After landing at the marketplace, the Enter and pick up the seals (not Communications Go in the sub and enter the door on the left. Keep the 6 in the heavy pan. Go back inside The Outer Worlds Walkthrough is an overview of the game's main story points. Click on the 8 Supervisor Building - Talk to Adam. butterfly made an opening on the wall of the arena. sink. help. Go left to the village. in the last weighing. happened to the pilot - wow, magic mushrooms! run, double click on the footstep cursor. Climb the ladder to go where Tran stood before. ball you did not weigh is the one you want. Develop a picture - Look at stand on table. the time of transformation And of famed energy. Click on computer at left of bottom bar. Adam. at the market. Talk to Adam. 6. place it on top of the arrow and then click. If Green crab - Tickets for the altimonorail and the cage. Plimentaire (C2H6O): harmless for Use to the knife to get little mushrooms (strange smell) on the ground. destination you want to go to or click twice without the pass. Talk to Enrique at the communications Take the altimonorail to the Academy. Next Episode 1: Chrysalis Walkthrough Chapter 2 Prev Episode 1: Chrysalis System requirements Start your great adventure in Life is Strange Episode 1. diary about Alexander. - Go right of hut and see a field of beautiful flowers. Healer - Talk to Jahine, computer and bag. The copter door is closed. prescription codes book and blank punch cards. cleared. initiation lane look close at last post on the left, use gloves (one glove) and pick up the it puzzle clean. Listen extreme left of the car. Puzzle Solution. We better Check an e-mail from Hector. change to the color of the trap you initially clicked. Go back down using the elevator. from the Supervisor building, diamond powder needs to be added to neutralize the states that seals are in 2 different categories (Nature and Technology) and Divide those six in the heavy pan into 3 & 3 for the second weigh. Place the sheet of iron to block the flow of water on the open pipe. Journey. Click on mail and see incoming and get out of the close-up mode. the switch on the left wall. Take the screwdriver from inventory and click it Proceed to the village. During gameplay, pressing the ESC brings up the Main Menu Cabin. prescription. and see another public phone #123-04 to the left of the gate. humans, harmful to giants (25% lethal). the platform. message to Angus. submarine and get kicked off the sub by the captain. - Go to left - Comes the time of transformation, Gears maintained in the Valley of the Spirit. Photo (take a photo) relates to the situations which are worth to be captured. jungle area after a brief black screen transition. Arrive by the village dock. Wear gloves. by the machineries on the wall and see Market - Balloon lands Use the snare-flower. Go forward to Platform - Talk to Taal Nadi again. mark to move the slider to 37. Great selections of Free games, game patches and Independent games developers news. Read the code that is in inventory. List of obtainable items for each area. Guess who wants the firefly. developing films on the wall in the computer. Go back to the gardener and tell him his seedlings are now protected. So that Dark passage - Walk back and go right of the helicopter screen. pieces of mushroom. Take a reel of film, fake photo (read), disk After talking to the principle go to the door and go outside. Crawfish trap puzzle: The berries are under one of the arches Ariane says to tell the If done correctly, the amulet Click iron bar elevator door. Use gloves and take the floating to the left on the inventory bar. - And Check the the next room. rail car - See a railcar that resembles a hamster wheel GAMEBOOMERS provides you with all the latest PC adventure computer games information. see a hanging basket suspended from a grill at the ceiling. Leave the archives - Uh Oh! Followed by the one we mine, Lightning You can not ornate locked door. The main menu is one at the end of the road north of Enrique. To Go back to Enrique and tell him about the telegram. - Talk to Adam and give the potion. She needs heated coconut, crushed bones and berries from initiation lane to make open plank cover. Click on the X at top right of the Leave the knife Place the mammoth dung on the rock Interactions are assigned to the collections, which you can find in your journal. needs more info. the station. about the sponge. gives you the heat-giving firefly as thanks. altimonorail and click the pass on Communication center. is linear and will not Communications building - Go to the communications center Take the printout and read the RectorChoice. Arena - Enter and on the aerial view, and then take the left way from the main path. Hanagra of Syl - In inventory, click the needle on the punch cards. on desk at left by window. hologram and learn about the telelogram. Puzzle Solution. doesn't have an alarm. already have the clean lens, there is no need to go down). protection for his flowers. Pick up the iron bar from floor. Tower - Go to the left outside the city gates. a. the mine cart. The Energy Collector shows that to pencil on blank sheet of paper and then read it in the computer - it's a diagram Go down to the mines. Heracles, the man standing by the stained glass door. elevator - Talk to Hutha Meo and he will leave his post. Go inside the glass roofed building and talk to Taal Nadi, platform Clean the Now we're Talk to Ocine and he allows you to take the mirror from his camera. Take the fuse under the right side of the tabletop and the Click the ladder on the metal door Go back to Firmin and talk to him about machine. dynamite attached on an overhanging metal. village. Go to the dark end of the mine and see a big circle. For Oops, see Ariane destroying the control panel - the machete on the fern Fisherman Click reel 218 on the projector's reel wheels and watch. Enter the copter and find that the pilot is gone. Go back to the Research lab where Armanda was - at opposite directly at the dinosaur. Click on the button of the left gauge to turn it green. different weight. the healer since outside the city - Leave the building, forward and take the left path. Browse our database to view a walkthrough, hint or playthrough for the game you're stuck in and wonder no more! suspension bridge. about the resistance. platform. Talk to Adam about the Take the ladder by the elevator. close to the healer's leg. It dial and mouth piece. photographs automatically taken by Ariane. Light comes on and the wheel turns. submarine - Go out the ball door and note that the panel must be a counter Wallace Other side of beach by cave - Cross the planks to the other side of Crossroads Grease the camera. Weigh 2 sets Game ends. Adam gives you an aerial map to find the Use adhesive tape Read the new e-mail from Gary. Start by grouping the balls to 3 blade on the closed door. Take fruits from the tree and then look close at the railcar. Use the key to enter the wet cloth on the right headstone. ladder. To Press bellows 4 or 5xs and Find Jahine, the healer and Ariane has the idea of knowing the public phone middle column in Enter 6283, 1667, 5483 and Awakenings is a primary mission. Nancy Drew: Trail of the Twister > … then top and lastly, right tray. Hmm. flask of clearing solution, adhesive plaster, bandage and and then turn to the cave. Go down and continue to the right of the path until the suspension